The Amazing Mini-Review of: Settlers of Catan
In Settlers of Catan (renamed to Catan in 2015), players are creating settlements in the island of Catan.
In order to do that they must produce and trade goods, which they’ll spend in settlements and cities giving them Victory Points.
Players might also buy cards to get some advantages, including Victory Points.
The player who gets to 10 points first, wins.
|Difficulty||Easy | Medium|
|Number of Players||3 – 4|
Get the rules HERE
Its easy mechanics allow it to be played and enjoyed by a wide age-span, as well as by players with different levels.
The strong influence of luck levels the game, avoiding experienced players to crush less experienced ones.
The maximum number of settlements creates the need to build cities. Since cities and settlements use different resources, players must change their “production machines” through the game. This makes the game evolve, since the players cannot do the same thing until the end.
The modular board creates some variability and re-playability.
Different ways to get Victory Points create some interesting choices.
Trading brings some interaction to an otherwise “individualistic game”.
- Everything is based on getting resources, an that is based on luck. If a player is “out-of-luck” there’s nothing he can do.
- Related with the previous point, a typical strategy arises: get the spots with bigger odds , despite the resources. Wrong resources may be traded, no resources… don’t really exist, do they?
- The robber is there to create interaction, but it really is not an exciting mechanic.
- After a few plays, without expansions, the game just seems kind of “worn-out”. There is really nothing new to try.
|Bits and Pieces||6|
Overall, Settlers of Catan is a good game to have in your collection. Specially when you have a bunch of “muggle” friends who never played more than Monopoly. You don’t want them overloaded with the awesomeness other board games can offer.
The fact is that you can explain the game in 5/10 minutes, it doesn’t take that long to play, a new player has a real chance to win, and it is a good game.
In the long run, the weight of luck started to bother me. In fact, after one game where I spent 10 rounds without getting one resource, I needed a timeout from the game.
Nowadays, it hits the table now and then, but I developed a strategy to enjoy it: I play while drinking beer and eating peanuts, not minding too much about who wins (but always wanting to win). When you play it like this, it is quite an enjoyable experience.